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Mission states

A mission on the lobby goes through states: Waiting → Lobby → Briefing → Game → Results. An administrator switches them, the current one is highlighted in the bar at the top of the screen, and under it is the time since the state started. The mission name and author in the top left corner come from the mission header.

This page is an overview of what a player gets. How it is set up is in the reference.

The server waits for players. The mission map and its description are open — the briefing can be read in advance. On the right are the player list and the voice channels.

Waiting: the mission map, description sections on the left, the player list on the right

Taking slots. On the left are the factions with a counter of taken places, in the middle the groups and their slots, on the right the character of the selected slot with their gear and the player list.

Slotting: groups with their slots, the character preview on the right

A group’s row shows its callsign and name, how many places are taken and which vehicles are assigned to it. The slots themselves are characters placed in the world: see Groups and slots.

A padlock in the group’s row means the group is closed and its places cannot be taken. Administrators close groups.

Open and closed groups in slotting

An administrator can drag a player from the list onto a slot — the player doesn’t have to find a place themselves.

A player is dragged from the list onto a free slot

Players are on their slots and study the map: icons, zones and the sections of the mission description on the left.

Briefing: the map with group markers and description sections on the left

A description section opens over the map. This is also where the side commanders mark their readiness and, if the mission has spawns, pick the start positions of their squads.

The “Tasks” section over the map

Players get control of their characters. While freezetime lasts, a timer hangs at the top and leaving the zone is deadly. At the bottom right is the intro: the mission, the date and time, the location and the callsign of your group.

The start of the game: the freezetime timer at the top and the intro at the bottom right

After the game the outcome is shown. The first screen has the curves of surviving players of each side over the whole mission and the final score.

Results: the curves of survivors per side and the score

Then come the mission records: most kills, shots, grenades thrown, the longest kill.

Mission records with the players’ characters

Killed players don’t leave the mission: they switch between players in the table and watch the fight with a free camera or through a player’s eyes. In detail — in Administration.

The player table in spectator mode: the living and the killed, by group

In first person you see exactly what the player sees, down to their sight.

Spectating through a player’s eyes: binoculars with the same magnification and FOV