Mission header
The mission header is the Missions/<name>.conf file with the SCR_MissionHeader class. The server starts the mission from it, and the lobby takes the name and author for its header.
It is filled in last — when the world is already built and set up. Double-click the file in the Resource Browser — it opens in the config editor.

Fields that matter for the lobby
Section titled “Fields that matter for the lobby”| Field in the editor | What it does |
|---|---|
World (World) |
the mission world — an .ent file |
Name (m_sName) |
mission name in the lobby header |
Author (m_sAuthor) |
mission author in the lobby header, under the name. Since 1.2.28. |
Game Mode (m_sGameMode) |
mode label in the mission list, for example TvT |
Player Count (m_iPlayerCount) |
number of players |
Map Marker Limit Per Player (m_iMapMarkerLimitPerPlayer) |
how many map markers one player can place |
The other fields — description, images, time of day, weather — are vanilla and are filled in as in any Reforger mission.
